GeForce is now bringing Fortnite Mobile back to Apple iOS
A year and a half ago, Fortnite was pulled from the App Store due to a legal dispute with Apple. According to Apple, Fortnite won’t be reintroduced to the store until after the litigation is over, which could take years. Now the “mobile version” is available through GeForce Now. ComputerBase tried this.
Fortnite via GeForce Now: Necessity is the mother of invention
iOS and iPadOS users can now play the Battle Royale title again on their mobile devices. However, not as a native app directly from the App Store, but with detours via Nvidia’s cloud gaming service GeForce Now (test). It was a closed beta for a long time where: According to Nvidia, 500,000 users participated but now everyone has a chance.
Here’s how Fortnite is coming to iOS via GFN
First, Apple users should use the Safari web browser to visit the GeForce Now website and drag the page to the home screen as a progressive web app. Next, Fortnite can be streamed from Nvidia servers via Safari as there is no iOS app yet.
Play Fortnite now on iPhone via GeForce Implementation is via Progressive Web App Implementation is via Progressive Web App. The requirements to play Fortnite on GeForce Now are an Nvidia account and a GeForce Now subscription – a free one will also suffice. Once inside the app, select Fortnite and press “Play”, and the game will load. When streaming the game, depending on your internet connection, there may be fluctuations in latency, which may cause lag.
The three tariffs at Nvidia GeForce Now (Image: Nvidia)
Also streaming on Android
Until now, Android users could only play the desktop version through the cloud gaming provider, but the streaming-free Fortnite mobile app was also available for Android users. While Google also removed Fortnite from the Play Store, the game can be downloaded directly from Epic’s website and installed natively on Android devices.
Coinciding with the release of the mobile version for iOS, it should now also be available for Android users, as Nvidia points out. The classic version of the Battle Royale shooter mobile app has a user interface adapted for mobile devices and can be controlled via touch for Android and iOS devices. Additional controls such as auto-shooting, aim assist, and visual cues on where game sounds are coming from have also been added to the mobile version.
Get started with Fortnite Mobile via GeForce Now
GeForce Now managed to convince when testing the new GeForce RTX 3080 price at the end of 2021, but the streaming Battle Royale shooter left only a mixed impression on the first try. The user interface and touch input fields are familiar from the mobile version – it takes some getting used to and accepting a longer familiarization phase, but this has always been the case with Fortnite Mobile in general. What stands out, however, are the surprisingly muddy graphics. In combination with the iPhone’s small screen, details or opponents at long distances were often difficult to see.
Also, the title could be played fairly easily after the typical Fortnite shader cache waned at the start, but sometimes there were huge stutters at irregular intervals, which interrupted the game for a short time – in terms of performance ( VDSL 100) or the WLAN signal was there. should not be. The following video, which shows a session without commentary of about 15 minutes, gives an impression (for example at 5:30 am). Touch inputs also have a very short but noticeable delay due to cloud gaming latency. Crossplay with PC players is possible. As usual with cloud gaming, if in doubt, give it a try.
Stream in 640p or 720p
However, the muddy aspect was quickly explained. Fortnite runs natively on GeForce Now smartphones at 1376×640 pixel resolution in 19.5:9 aspect ratio. On the test device, an iPhone 12, this fills the screen, but the available screen with a resolution of 2,532 × 1,170 pixels is by no means exhausted.
In GeForce Now, an alternate resolution of 1280×7.20 pixels in 16:9 aspect ratio with black borders on the left and right of the screen can be selected on the iPhone. The refresh rate can be limited from 60 to 30 FPS by default, and the bitrate can also be adjusted manually. Otherwise, no graphics options are available in the game itself. On an iPad, higher resolutions can also be configured through the GeForce Now settings.
Incredible resolution and graphics
This is all the more surprising given the GeForce Now price: the publishers have tested with an RTX 3080 subscription, where Nvidia explicitly announces the performance of an RTX 3080 (test) and promises both a resolution of up to at 3840×2160 pixels and refresh rates of up to 120.FPS. In a less performance-intensive title like Fortnite, the latter should actually work without a hitch, and that’s when streaming the PC version on laptops or PCs.
However, Fortnite for iOS and Android on smartphones does not currently offer this experience. The version now available for iOS and Android with a touch interface is officially this PC version. However, there are no settings in the graphics menu either. However, Nvidia denied the publishers’ assumption that Epic ported the ARM mobile app to x86 in the background or that GeForce Now emulated it.
GeForce Now is not new, Fortnite via GeForce Now is not new and Fortnite Mobile is not new – Fortnite with a touch interface and therefore quasi Fortnite Mobile via GeForce Now is. It has its technical appeal, but much more politically: a game that Apple banned from the App Store following Epic’s legal disputes over its rake system is now coming back through Nvidia’s cloud streaming service in partnership with Epic.
This is the only way for users who are toying with the idea of using Fortnite Mobile on iOS to have the option again. Whether gaming on this device suits your own tastes is a personal decision. It would undoubtedly be an advantage if Nvidia also allowed higher resolutions for streaming on smartphones – the performance is certainly available at RTX 3080 price. ComputerBase has received information on this element from Nvidia under NDA. The only condition, of course, was the earliest possible release date. The manufacturer had no influence on the test report and there was no obligation to publish it.
Brian is the news writer at Research Snipers which primarily covers tech news, Microsoft News, Google News, Facebook, Apple, Huawei, Xiaomi and other tech news.