Fallout 76 Locked and Loaded Update: Patch Size, CAMP Uploads, and More
Fallout 76The rather chonky Locked & Loaded update is available now, bringing several options to swap character build and CAMP location, a new Daily Ops mission type, and other quality of life improvements that players seem. have enjoyed on the game. test servers.
The full patch notes refer to the new SPECIAL loadouts, which are available at level 25 and later, and the ‘second home’ feature that allows players to build and maintain a separate CAMP, at a different location, held in reserve as a loading location. Smaller but no less useful features include a aim assist option in the settings menu, as well as a batch create slider for those who spend a lot of time tinkering around on workbenches.
Many improvements in the Locked & Loaded update have been on public test servers since early February. The game base has been eagerly awaiting the full rollout, but players who have expired are likely to find a quite different game if they drop now, especially when it comes to things like UI improvements, daily operations plus interesting and varied, and even cleaned up. melee attacks.
The update size ranges from 11 and 22 GB on PC, via Steam and Bethesda.net, up to 58.6 and 65.7 GB for PlayStation 4 and Xbox One users.
SPECIAL Loads (apparently the “loaded” part of Locked & Loaded) can be tinkered with on a Punch Card Machine, either at a player’s CAMP or at a train station around the world. Characters can carry two loads which are quickly traded around the world. Players always had the option of combining their SPECIAL perks for specific and temporary tasks, to do things like pick locks or carry a lot of loot; it just simplifies and speeds up this process.
CAMP slots (this must be the ‘locked’ part) were touted as a convenience for players who were in the last perfect slot for a brand new CAMP site, but had put too much work into their old home. to get rid of it. . Going forward, an item in the CAMP Slots menu, in the upper left corner of the map screen, will show the two builds that players are now allowed to use. To be clear, however, stored CAMPs do not generate resources while they are idle.
Bethesda also notes that turning on a vending machine at a campsite will no longer automatically add the vendor icon to the CAMP site on the map, for others to see. Players can now choose whether this icon appears or not.
Daily Ops is the other department that is undergoing big changes. Decryption Mode, which players have tried out on test servers before, allows players to track down enemies with decryption codes and use them to disable Radio Interceptor devices. With each interceptor disabled, the enemy’s strength increases, hitting the enemy boss and the final interceptor. Enemies, which now include Mole Miners, Mothman Cultists, and Scorched, can also have two out of four new mutations to boost the challenge.
The full list of additions, improvements, and fixes is available from Bethesda. The next major updates will arrive quarterly, with the ‘Steel Reign’ campaign update this summer, changes to Private Worlds (a feature of Fallout First’s premium description) in the fall, and finally Fully supported, CAMP pets (plus alien invaders) in winter.
Fallout 76 is currently available on Xbox Game Pass in all its forms – console, PC and via cloud streaming. For subscribers, this is a cost-effective way to try these changes. Campaign content, including Wastelanders and Steel Dawn, is all-inclusive.